the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free.
open source animation, the Blender Foundation second open-movie project, a funny and furry 3D short about a giant rabbit who gets even with bullying rodents.
the story of two strange characters exploring a capricious and seemingly infinite machine. The entirety of the production files used to make it (roughly 7 Gigabytes of data) is also available.
New in blender is a physically based volume material type, intended for rendering participating media, such as smoke, clouds, fog, and other volumetric effects. All procedural textures are supported as data sources, as well as two new textures for rendering voxels (such as our the smoke simulator) and point clouds.
This planet was by far the hardest for me to render properly. I've put together two different models of Earth; one is designed to be photo-realistic, and the other is designed after NASA's Blue Marble. Both models include optional night and city lights sections. These Earth models have been used in various productions by hobbyists and film groups. I've written a tutorial demonstrating how to build the models - you may find it here.