This article sheds light on how warnings work in GCC, why some warnings are false, and when warnings might not be output. Also discussed are the trade-offs made when implementing checks in GCC.
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While CMake has become the de-facto standard buildsystem for C++, it's siblings CTest and CPack are less well known. This talk gives a lightspeed introduction …
In this article, I’ll explain how you can use C++ to develop a website and some concrete reasons why you might consider doing so. You might think that such an interesting configuration would only be…
Lately I’ve been writing a game engine in C++. I’m using it to make a little mobile game called Hop Out. Here’s a clip captured from my iPhone 6. (Unmute for …
This document describes how to write modules in C or C++ to extend the Python interpreter with new modules. Those modules can not only define new functions b...
Moving from Python to C++, how to use classes, header files and source files. Slide Deck: https://docs.google.com/presentation/d/1CgVhxocijIaFJD9Zk3RQQLM8xdm...
And it's Go, Go, Go! This video shows how to create a simple retro style racing game in quick and simple C++. By using simple maths and rules, quite a comple...
My Note:
In '.vimrc Setup' section, in place of this:
"" only show completion as a list instead of a sub-window
set completeopt-=preview
use this:
"" no preview window after completion
let g:ycm_autoclose_preview_window_after_completion=1
For more options, check: https://github.com/Valloric/YouCompleteMe#options
My first experience with software quality was in 1976, when I sat in front of an ASR-33 and laboriously typed 2 pages of BASIC code from David Ahl's "Creative Computing" into my high school's Hewlett-Packard 21MX. Supposedly it would let me simulate a lun