With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...
a development framework with a similar target of Microsoft's .NET or Sun's ONE platform, but instead of using Basic/C# or Java as programming language, it bases C++ as core implementation language.
Fit is a Java component that takes some HTML input; interprets it into tests, exercises the tests against the system being tested, and outputs an updated version of the HTML that incorporates the results.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). The purpose of this preview is to assess the level of community interest in reusing existing C and C++ libraries in Web applications that run on Adobe® Flash® Player and Adobe AIR®.
Sponsored by AMD, the Framewave project offers developers unparalleled, code-level access to a vast array of signal and image functions and routines designed with "code faster, faster code" in mind.
a language tool that provides a framework for constructing recognizers, compilers, and translators from grammatical descriptions containing Java, C#, C++, or Python actions. It provides excellent support for tree construction, tree walking, and translatio
an STL-like container for C++ that fills the gap between vector (or deque) and list, providing both fast random access and fast insertion/removal, all O(log n). This is not a map...
a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.
provides free peer-reviewed portable C++ source libraries. The emphasis is on libraries which work well with the C++ Standard Library. The libraries are intended to be widely useful, and are in regular use by thousands of programmers across a broad spectr