a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending t
a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. (new feature is FGX - dynamic GUI via XML file aka XUI file format)
C++ interface for the popular GUI library GTK+. Highlights include typesafe callbacks, widgets extensible via inheritance and a comprehensive set of widgets.
a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX
a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc. No macros have ever been used by InteLib (except those for conditional compile directives). (With a very funny licensing lol)
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a portable and optimized class framework for writing C++ applications that need to use threads, sockets, XML parsing, serialization, config files, etc.
provides functors and delegates for up to ten parameters. The delegate/functor creator template function is overloaded for every case and is easy to use. Some callback "containers" will make life easier in special cases.
parsing tool and a source code generator devoted to generative programming. Generative programming is a software engineering approach interested in automating the production of reusable, tailor-made, adaptable and reliable IT systems.
The Typesafe Callback Framework for C++. allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
a word stemming library that uses Porter algorithms. Stemming refers to stripping a word down to a simpler prefix. This is useful for "fuzzy" word matching by finding common prefixes between similar words.
Dialog Manager Library, using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
reusable C++ library, converting C library using into the context of C++. One of the focus is on the correct use of C++ functions, especially the error handling mechanism. Functionalities includes Thread,Socket,Terminal,FIFO,Directory.
a C++ api designed to encapsulate the ODBC API functionality in an object oriented manner. The API has been tested to work with both MySql and PostGreSQL on a Debian Linux platform.
a publish/subscribe and point to point 100% Java based MOM server (message-oriented middleware) which exchanges messages between publishers and subscribers. The message is described with XML-encoded meta information. Messages may contain everything, GIF i
a Multiplayer First Person Shooter(MFPS) Game based on the Portuguese colonial war in Africa ( Angola,Mocambique and Guiné ) in the years of 1960 until 25/04/1974
Distributed Multiplatform Framework. Component based programming framework, using various repositories. The samples are implemented either in console or wxWidgets
Free 3D Collision Detection Library an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
a development tool to help programmers adheres to a coding standard. It automates the process of checking code to spare humans of this boring (but important) task.
a web services client library. It includes a WSDL Parser,a XSD Schema Parser and Validator and XML Parser and serializer and an API and command line tool for dynamic WSDL inspection and invocation.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++.
a real-time terrain rendering system supports asynchronous paging, dynamic terrain, and much more. It compiles under Irix, Linux, MacOS X and Windows (VC++ and cygwin).
a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. SOLID is designed to be used in interactive 3D graphics applications, and is especially suited for collision detection of objects and worlds described
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
a font rendering library for OpenGL applications. It supports bitmap, textured, polygon, and outline glyph rendering and relies on FreeType for font loading.