We're writing about computer programs in a new stylistic form called pattern languages. The form has many internal references which map well to hypertext links. We've added links to published (or soon to be published) documents. Short summaries appear in
When two objects communicate, often one object is sending a command to the other object to perform a particular function. The most common way to accomplish this is for the first object (the "issuer") to hold a reference to the second (the "recipient").
SourceMaking — is the best information source on the Web on such software development topics as design patterns, refactoring and UML. A lot of information freely available through the site's pages, so feel free to use bookmarklet to leave interesting chapters for further reading.
SourceMaking — is the best information source on the Web on such software development topics as design patterns, refactoring and UML. A lot of information freely available through the site's pages, so feel free to use bookmarklet to leave interesting chapters for further reading.
In this session we will discuss the practical gamification design patterns that motivate user engagement to try a product, invite friends and come back. The des
R. Pettit, und H. Gomaa. ICSE '06: Proceeding of the 28th international conference on Software engineering, Seite 202--211. New York, NY, USA, ACM Press, (2006)
J. Mak, J. Mak, C. Choy, C. Choy, D. Lun, und D. Lun. Software Engineering, 2004. ICSE 2004. Proceedings. 26th International Conference on, Seite 252--261. (2004)