The eCraft2Learn project has researched, designed, piloted and validated an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aimed at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital fabrication.
OGETHER, WE ARE TRANSFORMING HIGHER EDUCATION
The Open Textbook Network (OTN) promotes access, affordability, and student success through the use of open textbooks.
We believe in the power of open education to transform higher education. Open textbooks not only contribute to student academic success, but also offer faculty the chance to reclaim their courses based on their expertise.
The leadership, actions, and results of our network members drive this transformation, and OTN connects these efforts to pool expertise and promote best practices. Be a part of our community of schools, universities, and institutions making a difference in higher education. Learn about the benefits of membership, get in touch to join, or visit the Open Textbook Library (OTL).
This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.
The move from page to screen: the multimodal reshaping of school English.
Authors:
Jewitt, Carey1
Source:
Visual Communication; Jun2002, Vol. 1 Issue 2, p171-195, 25p
Towards a Metalanguage for Multiliteracies Education: Describing the Meaning-Making Resources of Language-Image Interaction
Author(s):
Unsworth, Len
Source:
English Teaching: Practice and Critique, v5 n1 p55-76 May 2006. 22 pp.
This past February, as one of the keynote speakers invited to contribute to a lively forum sponsored by the Harvard Initiative for Learning and Teaching (HILT), I presented a bold challenge to my fellow professors that has since been quoted many times: “If we can be replaced by a computer screen, we should be.” Some were very alarmed at this statement, assuming I meant that all future learning should be online. But that wasn’t my meaning at all.
Researchers of Tomorrow is the longest and most intensive research to date on information-seeking practices and research behaviour among doctoral students. This gives it special significance in terms of the credibility of its findings, and these should be of key interest to a number of different stakeholders in the HE and research sector.
Creative Commons licenses provide a flexible range of protections and freedoms for authors, artists, and educators. Since last fall, we've been talking at length to various creators about their CC stories---the impact Creative Commons has had on their lives and in their respective fields, whether that's in art, education, science, or industry. We are thrilled to announce that we have cultivated the most compelling of these stories and woven them together...