development of a real-time executive for PC applications. The executive developed is based on a pre-emptive round-robin queue, and supports multiple tasks within a global programs address/data space.
by andy@nobugs.org, "I recently became interested in parsing C++. It's taken me quite a while to gather together various resources from the web, so I thought I'd share my findings with the world ..."
Her sinking with the loss of almost 1,200 lives caused such outrage that it propelled the U.S. into the First World War. But now divers have revealed a dark secret about the cargo carried by the Lusitania on its final journey in May 1915. Munitions they found in the hold suggest that the Germans had been right all along in claiming the ship was carrying war materials and was a legitimate military target.
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that.
The age-old practice of turning the soil before planting a new crop is a leading cause of farmland degradation. Many farmers are thus looking to make plowing a thing of the past
None of us can know the answers for sure until our own time comes, but the few individuals who have their brush with death interrupted by a last-minute reprieve can offer some intriguing insights.
"Five-day weeks of eight-hour days maximize long-term output in every industry that has been studied over the past century. What makes us think that our [IT] industry is somehow exempt from this rule?"
by Scott Aaronson. I have an ingenious idea for a company... My company will be the one that packages ... in 25-cent cardboard boxes, then resells the boxes for up to $300 apiece.
By Pieter Hintjens - That simple question stirs up controversy and divides the IT industry into two camps like no other. Every group has their own ideology about software patents.
Numbers for Fantasy Worlds, a distillation of broad possibilities drawn from a variety of historical reference points, from periods ranging from the 11th to 15th centuries as a good model for a trad-fantasy gameworld.
Interview with Sebastian DeGuy. We discuss how small the textures can actual get, whether procedural textures can compare with textures in games like Crysis and much more
Ward Cunningham, creator of the wiki, said the power of collaborative development has only just begun to be realized, and open-source software will continue to spur more collaboration and more innovation.
to perpetuate the spirit and sensibilities of the late Athanasius Kircher, SJ. Our interests extend to the wondrous, the curious, the singular, the esoteric, the arcane, and the sometimes hazy frontier between the plausible and the implausible