Free 3D Collision Detection Library an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.
If you've done any Web or UI design, or even thought about it much, you should say, "Oh, right, I know what that is" to most of these patterns. But a few of them might be new to you, and some of the familiar ones may not be part of your usual design reper
The Portable Network Graphics (PNG) is a format for storing compressed raster graphics. The compression engine is based on the Deflate method [RFC1951], designed by PKWare and originally used in PKZIP.
error codes are values that identify different types of errors in the Windows API. Most functions do not report the error code directly; instead, they simply return a flag specifying if some error occured or not.
a Multiplayer First Person Shooter(MFPS) Game based on the Portuguese colonial war in Africa ( Angola,Mocambique and Guiné ) in the years of 1960 until 25/04/1974
a fast password cracker, currently available for many flavors. Its primary purpose is to detect weak Unix passwords. Besides several crypt(3) password hash types most commonly found on various Unix flavors, many others supported out of the box
a portable C++ class library for image loading, saving and manipulation. Images can be loaded from BMP, GIF, IFF, JPEG, PCX, PGM, PICT, PNG, PSD, SGI, TGA, TIFF and WMF files and saved in BMP, JPEG, PNG and TIFF formats.
an open, highly-portable Smalltalk-80 implementation whose virtual machine is written entirely in Smalltalk, making it easy to debug, analyze, and change.
"While MFC remains the library of choice for full application development, ATL provides an attractive alternative when a simple set of window wrapper classes is all that is needed." March 1999
This article will focus on the new ways of programming C# offers, and how it intends to improve upon its two closest neighbors, Java and C++. (August 2000)
generates HTML documentation for C++ classes, based on your source code and special comments embedded within it. It can produce output that is very similar to the output of Javadoc, and it supports Javadoc tags such as @see, @return , etc.
Dialog Manager Library, using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
a free source code editor which supports several programming languages running under the MS Windows environment. based on Scintilla edit component (a very powerful editor component)
automates many onerous C++ programming tasks. It can save you a lot of time and make coding more enjoyable. Given a sequence of declarations Lzz will generate your header and source files.
a tool to optimize the placement of rectangles in a band of semi-infinite size (2D bin packing problem). It can be useful for cutting stocks in trucks and factories.
a new similarity ranking algorithm, together with its associated string similarity metric. I also include Java source code, so you can easily incorporate the algorithm into your own applications.
a portable and optimized class framework for writing C++ applications that need to use threads, sockets, XML parsing, serialization, config files, etc.
a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
a multi-platform C++ GUI toolkit. It is a product of Troll Tech. It is supported on all major variants of Microsoft Windows and Unix/X Windows. (BEWARE OF THE LICENSE)
an integrated tool environment for modeling, validation and verification of real-time systems modeled as networks of timed automata, extended with data types (bounded integers, arrays, etc.).
a Java framework for auto-generating fancy Swing GUIs via introspection that display objects directly to the user. The core idea is based on a book and implementation of a quite similar framework called "Naked Objects", but it is a complete clean-room imp
R. Abbott, J. Guo, и B. Parviz. The 2003 International Conference on Machine Learning;
Models, Technologies and Applications (MLMTA'03), las Vegas, CSREA Press, (23-26 June 2003)
A. Abdelbar, S. Ragab, и S. Mitri. Proceedings of The First Asian-Pacific Workshop on
Genetic Programming, стр. 9--15. Rydges (lakeside) Hotel, Canberra, Australia, (8 December 2003)
A. Abraham, и C. Grosan. Genetic Systems Programming: Theory and Experiences, том 13 из Studies in Computational Intelligence, Springer, Germany, Forthcoming.(2006)
A. Abraham, N. Nedjah, и L. de Macedo
Mourelle. Genetic Systems Programming: Theory and Experiences, том 13 из Studies in Computational Intelligence, Springer, Germany, (2006)