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Winning Ways to Gamify Your Library Services - Computers in Libraries


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In this article, Raymond Pun, an academic librarian, shares his experiences in collaborating with Stan Bogdanov, an instructional designer, to promote gamification programs in libraries. The two professionals, from different institutions in different parts of the world, have presented on their gamification projects and programs in conferences, jointly and independently. The article shares their thoughts on employing gamification in libraries by highlighting key examples from their experiences and describing how readers can apply gamification aspects to their own projects. Gamification provides a lot of opportunities for your users. From developing skills associated with interactive game play to promoting de-stressing activities, gamification can facilitate innovative learning. Certainly, it is not the answer to all of a learner's problems. While it may not work for everyone, gamification can serve as an effective tool to enhance your library services and is a concept certainly worth exploring. To read the full article, log in using your NHS OpenAthens details

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