Hi, I’m Greg, and for the last two years, I’ve been developing a 3d fractal exploration game, which started as just a “what if” experiment. I would describe myself as technical artist, meaning, I am…
- twitter.com/MacSlow
- OpenSource and computer-graphics geek. I like/ride motorcycles too! Ex-Canonical/Ubuntu, CTO & co-founder of spot-on, currently at Heindenhain Numeric B.V.
My name is Daniel Holden. I'm a researcher at Ubisoft Montreal using Machine Learning for character animation and other applications. I'm also a Digital Artist and Writer. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
Check out Arnold expert and 3D artist Lee Griggs' article + free downloadable content about a new technique he’s using to create visually interesting images with the Arnold 5 renderer in Maya
While simple approximations to the bbox are trivial (such as computing the bounding box of their control points), in this article we deduce the exact bounding box analytically.