My name is Daniel Holden. I'm a researcher at Ubisoft Montreal using Machine Learning for character animation and other applications. I'm also a Digital Artist and Writer. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
A game jam from 2017-07-14 to 2017-07-24 hosted by metc & Game Maker's Toolkit. Hi! It's officially time for the Game Maker's Toolkit Game Jam ! As a reminder, this is a 48-hour game jam . The event has been timed to start at
Nop Jiarathanakul online portfolio. I love making things, especially beautiful 3D applications. I like WebGL, shaders, three.js, typography, and indie rock. My background is in computer graphics, games, and animation.
This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects.
* 2D Prototypes
* 3D Fungi Prototypes
* SDF / Ray Marching Prototypes
* Three.js Prototypes
* 3D Shader Prototypes
* UI Web Components
* Misc
- twitter.com/MacSlow
- OpenSource and computer-graphics geek. I like/ride motorcycles too! Ex-Canonical/Ubuntu, CTO & co-founder of spot-on, currently at Heindenhain Numeric B.V.