Second Life provides a unique and flexible environment for educators interested in distance learning, computer supported cooperative work, simulation, new media studies, and corporate training. Second Life provides an opportunity to use simulation in
Don’t kid yourself. Online games, once the province of the young, could soon change the way your association delivers education and certification programs. In this interview, two virtual characters explore the potential of gaming for associations...Or!
This page features comparisons in different ways of three different Virtual Worlds. Currently these worlds are Active Worlds, Second Life, and There...Or, if you're interested in testing VWs and MUVEs, check out Metaverse, Croquet, and Interreality projec
Second Life ‘fails miserably’ on several levels. ‘It does not really suspend my disbelief, it does not draw me into the experience. The graphics are really low quality, and that’s really important. ‘It’s like a Fisher Price-level entrance into
3pointD.com reports on emerging 3D connectivity, the metaverse, virtual worlds like Second Life, Google Earth, concepts like folksonomy, and the culture of online worlds.
Second Life music community for musicians and music listeners. "Second Life is the future...offering endless possibilities for artists" ~ Duran Duran's Nick Rhodes