The Web is not a community: a huge impersonal city is a better metaphor. User-generated content (UGC) can be valuable (if edited), but chat rooms should be avoided because of participation inequality.
Her research focuses on how people negotiate a presentation of self to unknown audiences in mediated contexts.
She studied blogging, social network sites (e.g. Friendster, Tribe.net, Orkut...), tagging, and other forms of social media and has written papers on a variety of different topics, from digital backchannels to social visualization design, sexing of internet interactions to creating artifacts for memory work.
Der Erfolg wissensbasierter Unternehmen hängt daran, Wissen in Produkten und Dienstleistungen zu entwickeln, zu praktizieren und anzuwenden; letztlich also den Umgang mit Wissen in seinen Geschäftsprozessen zu institutionalisieren. Dies geschieht am effektivsten in Wissensgemeinschaften und Communities of Practice. Ziel dieses Papiers ist es, diese beiden Organisationsformen, die für den Umgang mit Wissen im Unternehmen so wichtig sind, vorzustellen und die Bedeutung, die Visionen, Werte und Web-2.0- Technologien in diesen Organisationsformen haben, heraus zu arbeiten.
G. Weiksner, B. Fogg, and X. Liu. PERSUASIVE '08: Proceedings of the 3rd international conference on Persuasive Technology, page 151--163. Berlin, Heidelberg, Springer-Verlag, (2008)
P. Ludford, D. Cosley, D. Frankowski, and L. Terveen. CHI '04: Proceedings of the SIGCHI conference on Human factors in computing systems, page 631--638. New York, NY, USA, ACM, (2004)
P. Brandtzæg, and J. Heim. INTETAIN '08: Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment, page 1--10. ICST, Brussels, Belgium, Belgium, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), (2007)
?. Chichester, 2 edition, (2007)Table of Contents: http://www.loc.gov/catdir/enhancements/fy0814/2006030649-d.html
Chapter 4: Designing for Collaboration and Communication.
A. Kim. Addison-Wesley Longman, Amsterdam, (2000)Topics covered: Strategies for designing Web sites around the needs of particular groups of people, attracting those people to your site, and motivating them to return frequently. Community identification, member profiling, community leadership, and organization (of information, time, and relationships) all receive ample coverage..