Just what's the big deal about REZ? Not only does it look a lot like the movie Tron, which is cool in and of itself, but the game is a first-of-its-kind shooter where each shot contributes to the soundtrack, yet not one sound is out of place or interruptive in the way we've noted that certain AA transitions have been in first-person titles. REZ presents the player with a perfect AA environment, tailored to drive the gameplay itself. Simply put, REZ is a fantastic example of well-executed AA in action.
%0 Journal Article
%1 Brandon-Whitmore-2002
%A Brandon, Alexander
%A Whitmore, Guy
%C San Francisco
%D 2002
%I United Business Media LLC
%J Game Developer
%K design gradu music
%N 10
%P 28--33
%T Building an adaptive audio experience
%U http://search.proquest.com/docview/219078184?accountid=11774
%V 9
%X Just what's the big deal about REZ? Not only does it look a lot like the movie Tron, which is cool in and of itself, but the game is a first-of-its-kind shooter where each shot contributes to the soundtrack, yet not one sound is out of place or interruptive in the way we've noted that certain AA transitions have been in first-person titles. REZ presents the player with a perfect AA environment, tailored to drive the gameplay itself. Simply put, REZ is a fantastic example of well-executed AA in action.
@article{Brandon-Whitmore-2002,
abstract = {Just what's the big deal about REZ? Not only does it look a lot like the movie Tron, which is cool in and of itself, but the game is a first-of-its-kind shooter where each shot contributes to the soundtrack, yet not one sound is out of place or interruptive in the way we've noted that certain AA transitions have been in first-person titles. REZ presents the player with a perfect AA environment, tailored to drive the gameplay itself. Simply put, REZ is a fantastic example of well-executed AA in action.},
added-at = {2014-05-20T19:12:27.000+0200},
address = {San Francisco},
author = {Brandon, Alexander and Whitmore, Guy},
biburl = {https://www.bibsonomy.org/bibtex/2ddf710693259bb775ad56d1593483d74/sauli},
comment = {Copyright - Copyright CMP Media LLC Oct 2002
Last updated - 2013-08-19
SubjectsTermNotLitGenreText - United States; US},
interhash = {4c4456199c96df300568680acc53f615},
intrahash = {ddf710693259bb775ad56d1593483d74},
issn = {1073922X},
journal = {Game Developer},
keywords = {design gradu music},
month = oct,
number = 10,
pages = {28--33},
publisher = {United Business Media LLC},
timestamp = {2014-10-29T12:44:13.000+0100},
title = {Building an adaptive audio experience},
url = {http://search.proquest.com/docview/219078184?accountid=11774},
volume = 9,
year = 2002
}