This paper discusses the creation of a computer game design
course at the University of Otago. The course was run over
a six week intensive period, which exposed students to the
stress and working conditions experienced in real industry.
We present a postmortem of the course in the style of a game
development postmortem.
%0 Conference Paper
%1 McCallum04
%A McCallum, Simon
%A Mackie, Jayson
%A Nacke, Lennart
%B Proceedings of the New Zealand Game Developers Conference
%D 2004
%K article course developerconference education fuse04 gamedesign gdc nzgdc04 postmortem teaching
%T Creating a Computer Game Design Course
%X This paper discusses the creation of a computer game design
course at the University of Otago. The course was run over
a six week intensive period, which exposed students to the
stress and working conditions experienced in real industry.
We present a postmortem of the course in the style of a game
development postmortem.
@inproceedings{McCallum04,
abstract = {This paper discusses the creation of a computer game design
course at the University of Otago. The course was run over
a six week intensive period, which exposed students to the
stress and working conditions experienced in real industry.
We present a postmortem of the course in the style of a game
development postmortem.},
added-at = {2009-02-03T11:12:32.000+0100},
author = {McCallum, Simon and Mackie, Jayson and Nacke, Lennart},
biburl = {https://www.bibsonomy.org/bibtex/2b0199a3604745c24325bd857e1dc98a2/acagamic},
booktitle = {Proceedings of the New Zealand Game Developers Conference},
interhash = {7d78ff7b8af2b0d35ebd5f8d619eaaed},
intrahash = {b0199a3604745c24325bd857e1dc98a2},
keywords = {article course developerconference education fuse04 gamedesign gdc nzgdc04 postmortem teaching},
organization = {NZGDC},
timestamp = {2009-02-03T11:23:19.000+0100},
title = {Creating a Computer Game Design Course},
year = 2004
}