Historic buildings shown in open-air museums often lack a good
accessibility and visitors rarely can interact with them as well as dis-
played tools to learn about processes. Providing these buildings in
Virtual Reality could be a great supplement for museums to provide
accessible and interactive offers. To investigate the effectiveness of
this approach and to derive design guidelines, we developed an in-
teractive virtual replicate of a medieval mill. We present the design
of the mill and the results of a preliminary usability evaluation.
%0 Conference Paper
%1 fernes2021recreating
%A Fernes, David
%A Oberdörfer, Sebastian
%A Latoschik, Marc Erich
%B 27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21)
%C Osaka, Japan
%D 2021
%I ACM
%K myown oberdoerfer
%R 10.1145/3489849.3489899
%T Recreating a Medieval Mill as a Virtual Learning Environment
%U https://downloads.hci.informatik.uni-wuerzburg.de/2021-vrst-medieval-mill-preprint.pdf
%X Historic buildings shown in open-air museums often lack a good
accessibility and visitors rarely can interact with them as well as dis-
played tools to learn about processes. Providing these buildings in
Virtual Reality could be a great supplement for museums to provide
accessible and interactive offers. To investigate the effectiveness of
this approach and to derive design guidelines, we developed an in-
teractive virtual replicate of a medieval mill. We present the design
of the mill and the results of a preliminary usability evaluation.
@inproceedings{fernes2021recreating,
abstract = {Historic buildings shown in open-air museums often lack a good
accessibility and visitors rarely can interact with them as well as dis-
played tools to learn about processes. Providing these buildings in
Virtual Reality could be a great supplement for museums to provide
accessible and interactive offers. To investigate the effectiveness of
this approach and to derive design guidelines, we developed an in-
teractive virtual replicate of a medieval mill. We present the design
of the mill and the results of a preliminary usability evaluation.},
added-at = {2021-11-08T16:52:20.000+0100},
address = {Osaka, Japan},
author = {Fernes, David and Oberdörfer, Sebastian and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/208ecf5a75466f67db7c88de9ebfd4e83/sp-jmu},
booktitle = {27th ACM Symposium on Virtual Reality Software and Technology (VRST ’21)},
doi = {10.1145/3489849.3489899},
interhash = {bedcae6f36687db5644ba143de4eca6e},
intrahash = {08ecf5a75466f67db7c88de9ebfd4e83},
keywords = {myown oberdoerfer},
month = {December},
publisher = {ACM},
timestamp = {2023-09-12T12:22:48.000+0200},
title = {Recreating a Medieval Mill as a Virtual Learning Environment},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2021-vrst-medieval-mill-preprint.pdf},
year = 2021
}