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%0 Conference Paper
%1 conf/grapp/GomezCC16a
%A Gómez, Andrés Felipe
%A Charalambos, Jean Pierre
%A Colubri, Andrés
%B VISIGRAPP (2: IVAPP)
%D 2016
%E Magnenat-Thalmann, Nadia
%E Richard, Paul
%E Linsen, Lars
%E Telea, Alexandru C.
%E Battiato, Sebastiano
%E Imai, Francisco H.
%E Braz, José
%I SciTePress
%K dblp
%P 191-196
%T ShaderBase: A Processing Tool for Shaders in Computational Arts and Design.
%U http://dblp.uni-trier.de/db/conf/grapp/ivapp2016.html#GomezCC16a
%@ 978-989-758-175-5
@inproceedings{conf/grapp/GomezCC16a,
added-at = {2017-05-21T00:00:00.000+0200},
author = {Gómez, Andrés Felipe and Charalambos, Jean Pierre and Colubri, Andrés},
biburl = {https://www.bibsonomy.org/bibtex/29dbf4fa2600c413b718897da8991c8e3/dblp},
booktitle = {VISIGRAPP (2: IVAPP)},
crossref = {conf/grapp/2016ivapp},
editor = {Magnenat-Thalmann, Nadia and Richard, Paul and Linsen, Lars and Telea, Alexandru C. and Battiato, Sebastiano and Imai, Francisco H. and Braz, José},
ee = {https://doi.org/10.5220/0005673201890194},
interhash = {f351d3c7de1a92dcf437b1f41958f9f8},
intrahash = {9dbf4fa2600c413b718897da8991c8e3},
isbn = {978-989-758-175-5},
keywords = {dblp},
pages = {191-196},
publisher = {SciTePress},
timestamp = {2024-04-10T00:52:16.000+0200},
title = {ShaderBase: A Processing Tool for Shaders in Computational Arts and Design.},
url = {http://dblp.uni-trier.de/db/conf/grapp/ivapp2016.html#GomezCC16a},
year = 2016
}