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ShaderBase: A Processing Tool for Shaders in Computational Arts and Design.

, , and . VISIGRAPP (2: IVAPP), page 191-196. SciTePress, (2016)

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Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks., , and . VISIGRAPP (1: GRAPP), page 163-170. SciTePress, (2016)Semiempirical variational approach to RNA folding, and . Physica A: Statistical and Theoretical Physics, 248 (3-4): 336--352 (Jan 15, 1998)Coarse semiempirical solution to the protein folding problem, , , and . Physica A: Statistical Mechanics and its Applications, 293 (3-4): 358--384 (Apr 15, 2001)Introducing Processing 2.0., and . SIGGRAPH Talks, page 12. ACM, (2012)Biomarker Trajectory Prediction and Causal Analysis of the Impact of the Covid-19 Pandemic on CVD Patients using Machine Learning., , , , and . CHASE, page 1-12. IEEE, (2024)Three-body correlations in protein folding: the origin of cooperativity, , and . Physica A: Statistical Mechanics and its Applications, 307 (1-2): 235--259 (Apr 15, 2002)ShaderBase: A Processing Tool for Shaders in Computational Arts and Design., , and . VISIGRAPP (2: IVAPP), page 191-196. SciTePress, (2016)Transforming Clinical Data into Actionable Prognosis Models: Machine-Learning Framework and Field-Deployable App to Predict Outcome of Ebola Patients, , , , , and . PLoS Negl Trop Dis, 10 (3): 1-17 (March 2016)