M. Flanagan, D. Howe, und H. Nissenbaum. Paper presented at Digitial Games Research Association Conference: Changing Views: Worlds in Play, Vancouver, BC, (2005)
Zusammenfassung
Significant work in the gaming and HCI communities has focused on systems that support human values
such as privacy, trust, and community. Designers and engineers have become increasingly aware of ways
in which the artifacts they create can embody political, social, and ethical values. Yet there has been little
work toward producing practical methodologies that systematically incorporate values in the design
process. This paper is aimed at introducing systematic methods for the iterative discovery, analysis, and
integration of values into the work of game designers and technologists. It is our hope that such work will
shed light on the benefits and challenges of employing a values-oriented approach across a variety of
design contexts.
%0 Conference Paper
%1 Flanagan05
%A Flanagan, Mary
%A Howe, Daniel C.
%A Nissenbaum, Helen
%B Paper presented at Digitial Games Research Association Conference: Changing Views: Worlds in Play
%C Vancouver, BC
%D 2005
%K design games gamesresearch hacktivism learning social
%T New design methods for activist gaming
%U http://www.digra.org/dl/db/06278.19337.pdf
%X Significant work in the gaming and HCI communities has focused on systems that support human values
such as privacy, trust, and community. Designers and engineers have become increasingly aware of ways
in which the artifacts they create can embody political, social, and ethical values. Yet there has been little
work toward producing practical methodologies that systematically incorporate values in the design
process. This paper is aimed at introducing systematic methods for the iterative discovery, analysis, and
integration of values into the work of game designers and technologists. It is our hope that such work will
shed light on the benefits and challenges of employing a values-oriented approach across a variety of
design contexts.
@inproceedings{Flanagan05,
abstract = {Significant work in the gaming and HCI communities has focused on systems that support human values
such as privacy, trust, and community. Designers and engineers have become increasingly aware of ways
in which the artifacts they create can embody political, social, and ethical values. Yet there has been little
work toward producing practical methodologies that systematically incorporate values in the design
process. This paper is aimed at introducing systematic methods for the iterative discovery, analysis, and
integration of values into the work of game designers and technologists. It is our hope that such work will
shed light on the benefits and challenges of employing a values-oriented approach across a variety of
design contexts.},
added-at = {2007-02-05T12:10:22.000+0100},
address = {Vancouver, BC},
author = {Flanagan, Mary and Howe, Daniel C. and Nissenbaum, Helen},
biburl = {https://www.bibsonomy.org/bibtex/205212066fe9107ffe27bee4cd0adc43c/yish},
booktitle = {Paper presented at Digitial Games Research Association Conference: Changing Views: Worlds in Play},
interhash = {ff8da5f092082307e0d1333fb98ab7ad},
intrahash = {05212066fe9107ffe27bee4cd0adc43c},
keywords = {design games gamesresearch hacktivism learning social},
timestamp = {2007-04-23T00:33:07.000+0200},
title = {New design methods for activist gaming},
url = {http://www.digra.org/dl/db/06278.19337.pdf},
year = 2005
}