Assessing the impact of network delay on gaming quality has been subject to
many studies involving different genres ranging from fast-paced
first-person shooters to strategy games. This paper assesses the impact of
network latency on the Quality of Experience (QoE) of casual gamers with
Minecraft. It is based on a user study involving 12 casual gamers with no
prior Minecraft experience. The QoE is assessed using the Game Experience
Questionnaire (GEQ) and dedicated questions for the overall perceived
quality and experienced interruptions. The main finding is that casual
Minecraft players are rather insensitive to network delay of up to 1 sec.
%0 Conference Paper
%1 Hohlfeld2016
%A Hohlfeld, Oliver
%A Fiedler, Hannes
%A Pujol, Enric
%A Guse, Dennis
%B QCMan 2016 (QCMan 2016)
%C Würzburg, Germany
%D 2016
%K itc itc28
%T Insensitivity to Network Delay: Minecraft Gaming Experience of Casual
Gamers
%U https://gitlab2.informatik.uni-wuerzburg.de/itc-conference/itc-conference-public/-/raw/master/itc28/Hohlfeld2016.pdf?inline=true
%X Assessing the impact of network delay on gaming quality has been subject to
many studies involving different genres ranging from fast-paced
first-person shooters to strategy games. This paper assesses the impact of
network latency on the Quality of Experience (QoE) of casual gamers with
Minecraft. It is based on a user study involving 12 casual gamers with no
prior Minecraft experience. The QoE is assessed using the Game Experience
Questionnaire (GEQ) and dedicated questions for the overall perceived
quality and experienced interruptions. The main finding is that casual
Minecraft players are rather insensitive to network delay of up to 1 sec.
@inproceedings{Hohlfeld2016,
abstract = {Assessing the impact of network delay on gaming quality has been subject to
many studies involving different genres ranging from fast-paced
first-person shooters to strategy games. This paper assesses the impact of
network latency on the Quality of Experience (QoE) of casual gamers with
Minecraft. It is based on a user study involving 12 casual gamers with no
prior Minecraft experience. The QoE is assessed using the Game Experience
Questionnaire (GEQ) and dedicated questions for the overall perceived
quality and experienced interruptions. The main finding is that casual
Minecraft players are rather insensitive to network delay of up to 1 sec.},
added-at = {2016-08-31T16:30:53.000+0200},
address = {Würzburg, Germany},
author = {Hohlfeld, Oliver and Fiedler, Hannes and Pujol, Enric and Guse, Dennis},
biburl = {https://www.bibsonomy.org/bibtex/20b097f6b1fe96de0fbf8e5f7660d75b8/itc},
booktitle = {QCMan 2016 (QCMan 2016)},
days = {12},
interhash = {0e35ccd9e05784cf8482f1091af18422},
intrahash = {0b097f6b1fe96de0fbf8e5f7660d75b8},
keywords = {itc itc28},
month = {Sept},
timestamp = {2020-05-26T16:53:35.000+0200},
title = {Insensitivity to Network Delay: Minecraft Gaming Experience of Casual
Gamers},
url = {https://gitlab2.informatik.uni-wuerzburg.de/itc-conference/itc-conference-public/-/raw/master/itc28/Hohlfeld2016.pdf?inline=true},
year = 2016
}