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Insensitivity to Network Delay: Minecraft Gaming Experience of Casual Gamers.

, , , and . QCMan@ITC, page 31-33. IEEE, (2016)

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On the Applicability of Computer Vision based Gaze Tracking in Mobile Scenarios., , , and . MobileHCI, page 427-434. ACM, (2015)Hi Doppelgänger : Towards Detecting Manipulation in News Comments., , , and . WWW (Companion Volume), page 197-205. ACM, (2019)Is the web ready for HTTP/2 server push?, , , and . CoNEXT, page 13-19. ACM, (2018)The Case for Session Sharing: Relieving Clients from TLS Handshake Overheads., , , , and . LCN Symposium, page 83-91. IEEE, (2019)Multi-Episodic Perceived Quality of an Audio-on-Demand Service., , , , and . QoMEX, page 1-6. IEEE, (2020)POSTER: I Don't Want That Content! On the Risks of Exploiting Bitcoin's Blockchain as a Content Store., , , , , and . ACM Conference on Computer and Communications Security, page 1769-1771. ACM, (2016)The harvester, the botmaster, and the spammer: on the relations between the different actors in the spam landscape., , , and . AsiaCCS, page 353-364. ACM, (2014)Insensitivity to Network Delay: Minecraft Gaming Experience of Casual Gamers., , , and . QCMan@ITC, page 31-33. IEEE, (2016)CyberBunker 2.0 - A Domain and Traffic Perspective on a Bulletproof Hoster., , and . CCS, page 2432-2434. ACM, (2021)Understanding & Predicting User Lifetime with Machine Learning in an Anonymous Location-Based Social Network., , , and . WWW (Companion Volume), page 324-331. ACM / IW3C2, (2021)