Abstract

The use of immersive virtual reality (VR) systems in muse-ums is a recent trend, as the development of new interactive technologies has inevitably impacted the more traditional sciences and arts. This is more evident in the case of novel interactive technologies that fascinate the broad public, as has always been the case with virtual reality. The increas-ing development of VR technologies has matured enough to expand research from the military and scientific visuali-zation realm into more multidisciplinary areas, such as edu-cation, art and entertainment. This paper analyzes the inter-active virtual environments developed at an institution of informal education and discusses the issues involved in de-veloping immersive interactive virtual archaeology projects for the broad public.

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