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Reviving the past: cultural heritage meets virtual reality.

, , and . Virtual Reality, Archeology, and Cultural Heritage, page 103-110. ACM, (2001)

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Museums as Intelligent Environments., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 491-492. IOS Press, (2013)Hellenic cultural heritage through immersive virtual archaeology, , , and . page 57--64. (2000)Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.. Computers in Entertainment, 2 (1): 10 (2004)The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Examining young learners' activity within interactive virtual environments.. IDC, page 167-168. ACM, (2004)Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue., , , , , and . IDC, page 326-337. ACM, (2021)Moving beyond the virtual museum: Engaging visitors emotionally., , , , and . VSMM, page 1-8. IEEE, (2017)Transformation through Provocation?, , , , , and . CHI, page 627. ACM, (2019)Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers., , , and . VR, page 510-518. IEEE, (2020)Children designers in the museum: applying participatory design for the development of an art education program, , and . (2007)