The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic. In this study some relevant requirements for the design of educational games in online education are analyzed, and a general game design method that includes adaptation and assessment features is proposed. Finally, a particular implementation of that design is described in light of its applicability to other implementations and environments.
%0 Journal Article
%1 moreno2008educational
%A Pablo, Moreno-Ger
%A Daniel, Burgos
%A Ivan, Martinez-Ortiz
%A Luis, Sierra José
%A Baltasar, Fernández-Manjón
%D 2008
%I Elsevier
%J Computers in Human Behavior
%K design education games learning
%N 6
%P 2530--2540
%T Educational game design for online education
%U http://www.sciencedirect.com/science/article/pii/S0747563208000617
%V 24
%X The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic. In this study some relevant requirements for the design of educational games in online education are analyzed, and a general game design method that includes adaptation and assessment features is proposed. Finally, a particular implementation of that design is described in light of its applicability to other implementations and environments.
@article{moreno2008educational,
abstract = {The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic. In this study some relevant requirements for the design of educational games in online education are analyzed, and a general game design method that includes adaptation and assessment features is proposed. Finally, a particular implementation of that design is described in light of its applicability to other implementations and environments.},
added-at = {2011-10-12T17:15:59.000+0200},
author = {Pablo, Moreno-Ger and Daniel, Burgos and Ivan, Martinez-Ortiz and Luis, Sierra José and Baltasar, Fernández-Manjón},
biburl = {https://www.bibsonomy.org/bibtex/2f126d091ed6b306b3b3650af936419b7/yish},
interhash = {1462f4cb81e5c05c0cf892ce27417c0b},
intrahash = {f126d091ed6b306b3b3650af936419b7},
journal = {Computers in Human Behavior},
keywords = {design education games learning},
number = 6,
pages = {2530--2540},
publisher = {Elsevier},
timestamp = {2011-10-12T17:17:08.000+0200},
title = {Educational game design for online education},
url = {http://www.sciencedirect.com/science/article/pii/S0747563208000617},
volume = 24,
year = 2008
}