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%0 Journal Article
%1 journals/cie/RubinoP08
%A Rubino, Christian
%A Power, John
%D 2008
%J Computers in Entertainment
%K dblp
%N 4
%P 55:1-55:36
%T Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2.
%U http://dblp.uni-trier.de/db/journals/cie/cie6.html#RubinoP08
%V 6
@article{journals/cie/RubinoP08,
added-at = {2018-11-06T00:00:00.000+0100},
author = {Rubino, Christian and Power, John},
biburl = {https://www.bibsonomy.org/bibtex/2a8e46ea01add0bd52818aaa696bb6b0d/dblp},
ee = {https://doi.org/10.1145/1461999.1462007},
interhash = {832cbab755ca45ccdaf815ce618170ae},
intrahash = {a8e46ea01add0bd52818aaa696bb6b0d},
journal = {Computers in Entertainment},
keywords = {dblp},
number = 4,
pages = {55:1-55:36},
timestamp = {2018-11-07T12:18:00.000+0100},
title = {Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2.},
url = {http://dblp.uni-trier.de/db/journals/cie/cie6.html#RubinoP08},
volume = 6,
year = 2008
}