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%0 Conference Paper
%1 conf/icat/NohHP06
%A Noh, Seung Seok
%A Hong, Sung Dea
%A Park, Jin Wan
%B ICAT Workshops
%D 2006
%I IEEE Computer Society
%K dblp
%P 246-251
%T Using a Game Engine Technique to Produce 3D Entertainment Contents.
%U http://dblp.uni-trier.de/db/conf/icat/icat2006w.html#NohHP06
%@ 0-7695-2754-X
@inproceedings{conf/icat/NohHP06,
added-at = {2023-03-24T00:00:00.000+0100},
author = {Noh, Seung Seok and Hong, Sung Dea and Park, Jin Wan},
biburl = {https://www.bibsonomy.org/bibtex/2aa6d8bbab57bfa2247000ef41348782a/dblp},
booktitle = {ICAT Workshops},
crossref = {conf/icat/2006w},
ee = {https://doi.ieeecomputersociety.org/10.1109/ICAT.2006.139},
interhash = {f89b8b033f9e757889ce3891539b0bf1},
intrahash = {aa6d8bbab57bfa2247000ef41348782a},
isbn = {0-7695-2754-X},
keywords = {dblp},
pages = {246-251},
publisher = {IEEE Computer Society},
timestamp = {2024-04-10T11:26:27.000+0200},
title = {Using a Game Engine Technique to Produce 3D Entertainment Contents.},
url = {http://dblp.uni-trier.de/db/conf/icat/icat2006w.html#NohHP06},
year = 2006
}