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Using a Game Engine Technique to Produce 3D Entertainment Contents.

, , and . ICAT Workshops, page 246-251. IEEE Computer Society, (2006)

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The Way to Preserve Korean Intangible Cultural Assets., and . HCI (30), volume 852 of Communications in Computer and Information Science, page 192-195. Springer, (2018)Topics on aesthetic data visualization: viewpoints, interpretation, and alternative senses., and . SIGGRAPH ASIA Art Gallery, page 20:1-20:7. ACM, (2013)Scent of Lollipop., and . SIGGRAPH ASIA Art Gallery, page 11:1. ACM, (2011)Fashion Projection Mapping Using Basic Modeling Form., , , and . HCI (27), volume 528 of Communications in Computer and Information Science, page 421-426. Springer, (2015)Multi-layered Stack Mosaic with Rotatable Objects., , and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 12-23. Springer, (2006)User Interface of Interactive Media Art in a Stereoscopic Environment., , , and . HCI (15), volume 8018 of Lecture Notes in Computer Science, page 219-227. Springer, (2013)The dépaysement art of the new media era incorporating the microscopic world., and . Digit. Creativity, 32 (2): 124-142 (2021)A Media Art Study Using Multi-Sensory Elements., and . HCI (29), volume 374 of Communications in Computer and Information Science, page 277-281. Springer, (2013)Text Visualization: Expressive Materials and Diverse Approaches., and . IV, page 74-79. IEEE Computer Society, (2013)Using a Game Engine Technique to Produce 3D Entertainment Contents., , and . ICAT Workshops, page 246-251. IEEE Computer Society, (2006)