Author of the publication

Using Learning Analytics to Measure Motivational and Affective Processes During Self-Regulated Learning with Advanced Learning Technologies

, , and . page 93--108. Springer International Publishing, Cham, (2022)
DOI: 10.1007/978-3-031-06333-6_6

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Integrating metacognitive judgments and eye movements using sequential pattern mining to understand processes underlying multimedia learning., , and . Comput. Hum. Behav., (2019)Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island., , , , , and . Comput. Hum. Behav., (2017)Emotions and Motivation on Performance during Multimedia Learning: How Do I Feel and Why Do I Care?, and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 369-378. Springer, (2010)Automatic Analyses of Cohesion and Coherence in Human Tutorial Dialogues During Hypermedia: A Comparison among Mental Model Jumpers., and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 690-692. Springer, (2008)Changes in Emotion and Their Relationship with Learning Gains in the Context of MetaTutor., , , , , and . ITS, volume 10858 of Lecture Notes in Computer Science, page 202-211. Springer, (2018)Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies., , , and . AIED (2), volume 10948 of Lecture Notes in Computer Science, page 312-316. Springer, (2018)Preface., , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)Autonomy and Types of Informational Text Presentations in Game-Based Learning Environments., and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 110-120. Springer, (2019)The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning., , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 36-40. Springer, (2019)Multimodal learning analytics for game-based learning., , , and . Br. J. Educ. Technol., 51 (5): 1505-1526 (2020)