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ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations.

, , , , and . UIST, page 331-340. ACM, (2014)

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Mobile augmented reality interaction techniques for authoring situated media on-site., , and . ISMAR, page 235-236. IEEE Computer Society, (2006)3D referencing techniques for physical objects in shared augmented reality., and . ISMAR, page 207-215. IEEE Computer Society, (2012)Virtual Replicas for Remote Assistance in Virtual and Augmented Reality., , , , and . UIST, page 405-415. ACM, (2015)Creating hybrid user interfaces with a 2D multi-touch tabletop and a 3D see-through head-worn display., , and . ISMAR, page 231-232. IEEE Computer Society, (2011)ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations., , , , and . UIST, page 331-340. ACM, (2014)Developing an augmented reality racing game., , , and . INTETAIN, page 2. ICST/ACM, (2008)Remote collaboration in AR and VR using virtual replicas., , , , and . SIGGRAPH VR Village, page 13:1-13:2. ACM, (2017)Social Mobile Augmented Reality for Retail., , , , , and . PerCom, page 1-3. IEEE Computer Society, (2009)ARmonica: a collaborative sonic environment., , , , , , and . UIST (Adjunct Volume), page 401-402. ACM, (2010)Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.. Columbia University, USA, (2016)