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Making Use: Scenario-Based Design of Human-Computer Interactions

. MIT Press, Cambridge, MA, USA, (2000)

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The Paradox of the active user, and . Interfacing Thought: Cognitive Aspects of Human-Computer Interaction, chapter 5, Bradford Books/MIT Press, (1987)Awareness and teamwork in computer-supported collaborations, , , and . Interacting with Computers, 18 (1): 21--46 (January 2006)Blacksburg Nostalgia: A Community History Archive., , , , , and . INTERACT, page 637-647. IOS Press, (1999)Coming of old age: understanding older adults' engagement and needs in coproduction activities for healthy ageing., , , and . Behav. Inf. Technol., 37 (3): 232-246 (2018)Grounding Activity in People-Centered Smart Territories by Enhancing Community Awareness., , and . IxD&A, (2014)Community Poll: Externalizing Public Sentiments in Social Media in a Local Community Context., , and . HCOMP, page 201-209. AAAI, (2014)The Rise of Curation on GitHub., , , and . HCOMP, page 46-47. AAAI Press, (2015)Perceived Self-Efficacy and APIs., and . PPIG, page 5. Psychology of Programming Interest Group, (2010)Using Scenarios for Contextual Design in Agent-Oriented Information Systems., , and . ER (Workshops), volume 2814 of Lecture Notes in Computer Science, page 241-243. Springer, (2003)Exploring the ecosystem of software developers on GitHub and other platforms., , , and . CSCW Companion, page 265-268. ACM, (2014)