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Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater.

, , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 359-366. Springer, (2015)

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Common Gestures: Visual Design for a Collaborative Archive Interface., , and . PerDis, page 263-264. ACM, (2015)From Technomania to the School of Things: Taking Control of Your Own Game., , and . Advances in Computer Entertainment (Workshops), page 12:1-12:8. ACM, (2014)Co-creating Value with the Cooperative Turn: Exploring Human-Machinic Agencies Through a Collective Intelligence Design Canvas., , and . IHIET (Strasbourg), volume 1378 of Advances in Intelligent Systems and Computing, page 155-161. Springer, (2021)Archive Interfaces: Toward the User as Co-Curator., , , and . PerDis, page 277-278. ACM, (2015)SpielRaum: Perspectives for Collaborative Play., , and . CHI PLAY, page 427-432. ACM, (2015)From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives., , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 613-620. Springer, (2018)An Environmentalism for Environmental Media: Ambient Commoning as Cultural Technique in the Sentient Semiosphere.. Hybrid City, page 57-63. nethood.org / National and Kapodistrian University of Athens, (2015)Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater., , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 359-366. Springer, (2015)Spheres of Play: Designing Games and Interfaces for Media Architectures., , , , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 490-495. Springer, (2015)