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Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods.

, , and . WSCG, page 24-31. (2002)

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Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods., , and . WSCG, page 24-31. (2002)Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration., , and . Comput. Graph. Forum, 20 (3): 288-298 (2001)A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm., , , and . Comput. Graph. Forum, 21 (3): 531-540 (2002)Go with the Winners Strategy in Path Tracing., , and . Journal of WSCG, 13 (2): 49-56 (2005)Global Illumination Animation with Random Radiance Representation., , and . Rendering Techniques, volume 44 of ACM International Conference Proceeding Series, page 64-73. Eurographics Association, (2003)Hemicube shooting for non-diffuse global illumination., , and . SCCG, page 89-96. ACM, (2002)Multiple strategy stochastic iteration for architectural walkthroughs., , , and . Comput. Graph., 27 (2): 285-292 (2003)Combining global and local global-illumination algorithms., , , , and . SCCG, page 185-192. ACM, (2003)Progressive Light Path Building., , and . WSCG, page 411-418. (2001)Dependent Tests Driven Filtering in Monte-Carlo Global Illumination., , , and . Eurographics (Short Presentations), Eurographics Association, (2002)