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Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation., , , and . Comput. Graph. Forum, 29 (4): 1461-1468 (2010)Towards Automatic Band-Limited Procedural Shaders., , , and . Comput. Graph. Forum, 34 (7): 77-87 (2015)genBRDF: discovering new analytic BRDFs with genetic programming., , , and . ACM Trans. Graph., 33 (4): 114:1-114:11 (2014)AppWand: editing measured materials using appearance-driven optimization., and . ACM Trans. Graph., 26 (3): 54 (2007)Genetic programming for shader simplification., , , and . ACM Trans. Graph., 30 (6): 152 (2011)A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance., , and . ACM Trans. Graph., 29 (4): 99:1-99:12 (2010)KeystoneDepth: Visualizing History in 3D., , , , and . CoRR, (2019)Improving the Two-Pass Resampling Algorithm., and . J. Graphics, GPU, & Game Tools, 8 (2): 31-39 (2003)Principles of Appearance Acquisition and Representation., , , , and . Found. Trends Comput. Graph. Vis., 4 (2): 75-191 (2009)An analytical solution for a zero vibration input shaper for systems with Coulomb friction., , and . ACC, page 4068-4073. IEEE, (2002)