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Effect of online personalization services on complementary firms.

, , and . Electron. Commer. Res. Appl., (2017)

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Towards public server MMOs., , and . NETGAMES, page 3. ACM, (2006)Dissecting the video sensing landscape., , and . NOSSDAV, page 135-140. ACM, (2005)Provisioning on-line games: a traffic analysis of a busy counter-strike server., , , and . Comput. Commun. Rev., 32 (3): 18 (2002)A traffic characterization of popular on-line games., , , and . IEEE/ACM Trans. Netw., 13 (3): 488-500 (2005)The Impact of Active Queue Management on Multimedia Congestion Control., and . ICCCN, page 214-218. IEEE Computer Society, (1998)Panoptes: scalable low-power video sensor networking technologies., , , , , and . ACM Multimedia, page 562-571. ACM, (2003)Automatic high-performance reconstruction and recovery., , , and . Comput. Networks, 51 (5): 1361-1377 (2007)TCPivo: a high-performance packet replay engine., , , , and . MoMeTools@SIGCOMM, page 57-64. ACM, (2003)Mitigating information exposure to cheaters in real-time strategy games., , , and . NOSSDAV, page 7-12. ACM, (2005)Forensix: A Robust, High-Performance Reconstruction System., , , , and . ICDCS Workshops, page 155-162. IEEE Computer Society, (2005)