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What does it mean for a computing curriculum to succeed?, , and . Commun. ACM, 62 (5): 30-32 (2019)Creativity, Customization, and Ownership: Game Design in Bootstrap: Algebra., , and . SIGCSE, page 161-166. ACM, (2018)Evolving a K-12 Curriculum for Integrating Computer Science into Mathematics., , , , , , , , , and . SIGCSE, page 59-65. ACM, (2021)WeScheme: the browser is your programming environment., , , and . ITiCSE, page 163-167. ACM, (2011)Integrated Data Science for Secondary Schools: Design and Assessment of a Curriculum., , , , , , , and . SIGCSE (1), page 22-28. ACM, (2022)Teaching Algebra and Computing through Bootstrap and Program by Design (Abstract Only)., and . SIGCSE, page 695. ACM, (2015)Assessing Bootstrap: Algebra Students on Scaffolded and Unscaffolded Word Problems., , and . SIGCSE, page 8-13. ACM, (2018)Adapting Student IDEs for Blind Programmers., , and . Koli Calling, page 23:1-23:5. ACM, (2020)Panel: Making K-12 CS Education Accessibility a Norm, not an Exception., , , , , and . SIGCSE, page 1232-1233. ACM, (2019)Data Science as a Route to AI for Middle- and High-School Students., , , , , and . CoRR, (2020)