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Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.

, , , , , , , and . Computers and Games, volume 3846 of Lecture Notes in Computer Science, page 21-34. Springer, (2004)

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Opponent Modeling in Poker., , , and . AAAI/IAAI, page 493-499. AAAI Press / The MIT Press, (1998)Thoughts on RoShamBo.. J. Int. Comput. Games Assoc., 23 (1): 3-8 (2000)A demonstration of the Polaris poker system., , , , , , , , , and 6 other author(s). AAMAS (2), page 1391-1392. IFAAMAS, (2009)Poker as Testbed for AI Research., , , and . Canadian AI, volume 1418 of Lecture Notes in Computer Science, page 228-238. Springer, (1998)Using Probabilistic Knowledge and Simulation to Play Poker., , , and . AAAI/IAAI, page 697-703. AAAI Press / The MIT Press, (1999)The First International RoShamBo Programming Competition.. J. Int. Comput. Games Assoc., 23 (1): 42-50 (2000)On the Importance of Embracing Risk in Tournaments.. J. Int. Comput. Games Assoc., 29 (4): 199-202 (2006)Abstracting Imperfect Information Game Trees.. SARA, volume 2371 of Lecture Notes in Computer Science, page 324-325. Springer, (2002)The challenge of poker., , , and . Artif. Intell., 134 (1-2): 201-240 (2002)Search and Knowledge in Lines of Action., and . ACG, volume 263 of IFIP, page 231-248. Kluwer, (2003)