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Digital Social Interaction in Older Adults During the COVID-19 Pandemic., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 380:1-380:20 (2021)RichReview++: Deployment of a Collaborative Multi-modal Annotation System for Instructor Feedback and Peer Discussion., , , , , , , and . CSCW, page 194-204. ACM, (2016)StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing., , , , , and . CoRR, (2021)Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges., , , and . CHI, page 242:1-242:13. ACM, (2021)Supporting Face-to-Face Like Communication Modalities for Asynchronous Assignment Feedback in Math Education., , , , and . L@S, page 321-326. ACM, (2015)Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books., , , and . CHI Extended Abstracts, page 1189-1194. ACM, (2011)"Can you believe 1: 21?!": Content and Time-Based Reference Patterns in Video Comments., , , , and . CHI, page 489. ACM, (2019)Sensing Tablet Grasp + Micro-mobility for Active Reading., , , , , , and . UIST, page 477-487. ACM, (2015)Using Online Videos as the Basis for Developing Design Guidelines: A Case Study of AR-Based Assembly Instructions., , , , , and . Proc. ACM Hum. Comput. Interact., 7 (ISS): 41-63 (2023)AR Music Visualizers: Application Space and Design Guidelines., and . CHI Extended Abstracts, page 298:1-298:6. ACM, (2022)