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From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.

, , , , and . J. Univers. Comput. Sci., 24 (2): 108-128 (2018)

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HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms., , , and . MILeS@EC-TEL, volume 2979 of CEUR Workshop Proceedings, page 29-36. CEUR-WS.org, (2021)Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies., , and . Int. J. Serious Games, 7 (3): 97-129 (2020)Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer., , , and . Sensors, 19 (14): 3244 (2019)Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 613-616. Springer, (2019)Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review., , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 164-182. Springer, (2023)Multimodal Learning Hub: A Tool for Capturing Customizable Multimodal Learning Experiences., , , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 45-58. Springer, (2018)Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice., , and . MILeS@EC-TEL, volume 2979 of CEUR Workshop Proceedings, page 46-52. CEUR-WS.org, (2021)Novices Make More Noise! The D&K Effect 2.0?, , , , and . CrossMMLA@LAK, volume 3439 of CEUR Workshop Proceedings, page 43-48. CEUR-WS.org, (2023)Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops., , , and . CAA, volume 571 of Communications in Computer and Information Science, page 61-68. Springer, (2015)Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks., , , and . Sensors, 21 (9): 3121 (2021)