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SimPort: a multiplayer management game framework, , , , and . CGAMES'06: Proc. 9th Int'l Conf. on Computer Games: Artificial Intelligence and Mobile Systems, Dublin, Ireland, University of Wolverhampton, (2006)Multidisciplinary coordination of on-scene command teams in virtual emergency exercises., , and . Int. J. Crit. Infrastructure Prot., (2015)Embodied Agents for Obstetric Simulation Training., , , , , , , and . IUI, page 515-527. ACM, (2023)Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming., , and . DiGRA Conference, Digital Games Research Association, (2009)Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study., , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 118-129. Springer, (2013)Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region., , , , , , , , , and 1 other author(s). ISAGA, volume 11988 of Lecture Notes in Computer Science, page 290-305. Springer, (2019)Serious Games and `Simulation Based E-Learning' for Infrastructure Management, and . The Future of Learning: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, 1, page 136--151. (2006)Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion., , , , and . IVA, page 45:1-45:4. ACM, (2023)Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game., , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 44-51. Springer, (2013)Gamification of the work floor: A literature review of gamifying production and logistics operations., , , , and . HICSS, ScholarSpace / AIS Electronic Library (AISeL), (2018)