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Simplificación Estadística de una población de objetos 3D., , and . CEIG, page 225-232. Eurographics Association, (2008)NIKVision: Developing a Tangible Application for and with Children., , and . J. Univers. Comput. Sci., 19 (15): 2266-2291 (2013)Facial emotional classification: from a discrete perspective to a continuous emotional space., , and . Pattern Anal. Appl., 16 (1): 41-54 (2013)Capturing physiological data for detecting boredom in educational contexts., , , , , and . Interacción, page 27:1-27:5. ACM, (2023)NeuroGame project: multimodal videogame neuro-evaluation., , , , , , , and . Interacción, page 18:1-18:2. ACM, (2012)Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity., , , and . IEEE Trans. Educ., 53 (1): 61-70 (2010)Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics., , , , , , , , , and . IEEE Trans. Educ., 64 (1): 40-49 (2021)Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay., , , and . HCI (9), volume 9739 of Lecture Notes in Computer Science, page 183-192. Springer, (2016)Scalable multimodal fusion for continuous affect sensing., , , and . WACI, page 68-75. IEEE, (2011)Emotional virtual agent for mobile devices., and . Interacción, page 39:1-39:2. ACM, (2015)