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The Negative Effects of Praise and Flattery.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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The Fictional Incompleteness of Digital Gameworlds., and . Trans. Digit. Games Res. Assoc., (2022)Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer., , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 77-92. Springer, (2013)Becoming with: towards the inclusion of animals as participants in design processes., and . ACI, page 1:1-1:10. ACM, (2016)On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes.. DiGRA Conference, Digital Games Research Association, (2019)Satirical Game Design: The Case of the Boardgame Construction BOOM!, , , and . FDG, page 79:1-79:12. ACM, (2020)How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts., , and . FDG, page 149-155. ACM, (2012)Improving level design through game user research: A comparison of methodologies., , , , and . Entertain. Comput., 5 (4): 463-473 (2014)A framework for biometric playtesting of games., , and . FDG, page 423-424. Society for the Advancement of the Science of Digital Games, (2013)Satire at Play: A Game Studies Approach to Satire., , , and . FDG, page 87:1-87:4. ACM, (2020)Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design., and . DPPI, page 193-200. ACM, (2013)