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Exploring the trade-off between immediate gratification and delayed network externalities in the consumption of information goods.

, and . Eur. J. Oper. Res., 187 (3): 887-902 (2008)

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Exploring the trade-off between immediate gratification and delayed network externalities in the consumption of information goods., and . Eur. J. Oper. Res., 187 (3): 887-902 (2008)Transactive Memory Structures and Collaborative Information Technology Role in Turbulent Teams: An Experiment.. AMCIS, page 42. Association for Information Systems, (2010)Introduction to the Minitrack on Internet of Things: Providing Services Using Smart Devices, Wearables, and Quantified Self., and . HICSS, page 1. ScholarSpace, (2019)Pricing of Games as a Service: An Analytical Model for Interactive Digital Services with Hedonistic Properties.. HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Technology Role in Turbulent teams: An Analytical Model and Empirical Validation., and . HICSS, page 599-608. IEEE Computer Society, (2013)A Pricing Model for the Internet of Things Enabled Smart Service Systems., and . HICSS, page 1782-1789. IEEE Computer Society, (2016)Introduction to the Minitrack on Internet of Everything and the Power of Where., and . HICSS, page 1. ScholarSpace, (2021)Strategies in Smart Service Systems Enabled Multi-sided Markets: Business Models for the Internet of Things., and . HICSS, page 1443-1452. IEEE Computer Society, (2015)Introduction to the Minitrack on Internet of Things: Providing Services Using Smart Devices, Wearables, and Quantified Self., and . HICSS, page 1. ScholarSpace, (2020)Adaptive Auction Mechanism Design and the Incorporation of Prior Knowledge., , , , and . INFORMS J. Comput., 22 (3): 353-370 (2010)