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Coupling the Users: The Benefits of Paired User Testing for iDTV.

, , and . Int. J. Hum. Comput. Interaction, 24 (2): 197-213 (2008)

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Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review., and . NordiCHI, page 61. ACM, (2016)Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers.. INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 634-637. Springer, (2009)The FaceReader: measuring instant fun of use., and . NordiCHI, page 457-460. ACM, (2006)Every word you say: algorithmic mediation and implications of data-driven scholarly communication., , , and . AI Soc., 38 (2): 1003-1012 (April 2023)Rethinking children's roles in Participatory Design: The child as a process designer., , and . Int. J. Child Comput. Interact., (2018)Fun as a user gain in participatory design processes involving children: a case study., , and . IDC, page 396-404. ACM, (2018)Tangibles for children, : the challenges., , , and . CHI Extended Abstracts, page 4729-4732. ACM, (2009)Designing a mobile task based UI for tourists., , and . Mobile HCI, ACM, (2009)Need-supporting gamification in education: An assessment of motivational effects over time., and . Comput. Educ., (2018)Going beyond short-term, 'reduced' PD: Towards an encompassing typology for children's participation in infrastructuring processes., , , and . Int. J. Child Comput. Interact., (2022)