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Spontaneous marriages of mobile devices and interactive spaces., , and . Commun. ACM, 48 (9): 53-59 (2005)Exploring Pervasive Making Using Generative Modeling and Speech Input., , , , , and . IEEE Pervasive Comput., 18 (4): 20-28 (2019)Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books., , , , , , , , , and 1 other author(s). CHI, page 1195-1204. ACM, (2011)The Smart Phone: A Ubiquitous Input Device., , , and . IEEE Pervasive Computing, 5 (1): 70-77 (2006)The Future of Tangible User Interfaces., , , , , and . CHI Extended Abstracts, ACM, (2019)The Design Space of 3D Printable Interactivity., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (2): 61:1-61:21 (2018)Brothers and sisters at play: exploring game play with siblings., , and . CSCW, page 739-748. ACM, (2012)Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques., and . CHI, page 937-940. ACM, (2009)Pop goes the cell phone: asynchronous messaging for preschoolers., , , , , , and . IDC, page 99-108. ACM, (2011)Pokaboo: a networked toy for distance communication and play., , , and . IDC, page 201-204. ACM, (2011)