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Inspirational bits: towards a shared understanding of the digital material., , , , , and . CHI, page 1561-1570. ACM, (2011)Affective diary: designing for bodily expressiveness and self-reflection., , , , , , , and . CHI Extended Abstracts, page 1037-1042. ACM, (2006)eMoto: affectively involving both body and mind., , and . CHI Extended Abstracts, page 2005-2008. ACM, (2005)Immaterial materials: designing with radio., , , and . TEI, page 205-212. ACM, (2012)Two Actors: Providers and Consumers Inform the Design of an Ambient Energy Saving Display with Persuasive Strategies., , , and . PERSUASIVE (Adjunct Proceedings), volume 973 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)The material move how materials matter in interaction design research., and . Conference on Designing Interactive Systems, page 486-495. ACM, (2012)"Material interactions": from atoms & bits to entangled practices., , , , , , , and . CHI Extended Abstracts, page 1147-1150. ACM, (2012)Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , and . Conference on Designing Interactive Systems, page 715-724. ACM, (2014)Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance., , , , and . CSCW, page 1539-1548. ACM, (2013)Co-designing for NFC and ATMs: an inspirational bits approach., , , and . Mobile HCI, page 422-427. ACM, (2013)