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Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers., and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 493-500. Springer, (2015)Limits of rereadability in procedural interactive stories., and . CHI, page 1939-1948. ACM, (2011)An Empirical Study of Two Bitcoin Artifacts Through Deep Learning., , , and . Financial Cryptography, volume 13411 of Lecture Notes in Computer Science, page 705-724. Springer, (2022)Supporting Rereadability through Narrative Play., and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 67-78. Springer, (2011)Beyond the Gutter - Interactivity and Closure in Comics., and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 375-387. (2016)Developing Social Virtual Worlds using NetEffect., , , , and . WETICE, page 148-154. IEEE Computer Society, (1997)The HypeDyn hypertext fiction authoring tool., and . NHT@HT, page 19-22. ACM, (2012)Wordless Games: Gameplay as Narrative Technique., and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 137-149. Springer, (2017)Using Theme to Author Hypertext Fiction.. ICIDS, volume 10045 of Lecture Notes in Computer Science, page 423-427. (2016)Designing hypertext tools to facilitate authoring multiple points-of-view stories., and . Hypertext, page 309-316. ACM, (2009)