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Mind the gap and find common ground: empirical research in multiple firms.

, and . CESI@ICSE, page 33-36. IEEE Computer Society, (2013)

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Test First, Code Later: Educating for Test Driven Development - Teaching Case., and . CAiSE Workshops, volume 316 of Lecture Notes in Business Information Processing, page 186-192. Springer, (2018)Inviting everyone to play: Gamifying collaborative requirements engineering., and . EmpiRE, page 13-16. IEEE Computer Society, (2015)Mind the gap and find common ground: empirical research in multiple firms., and . CESI@ICSE, page 33-36. IEEE Computer Society, (2013)Leveraging motivational theories for designing gamification for RE., and . CHASE@ICSE, page 69-72. ACM, (2018)Peel the Onion: Use of Collaborative and Gamified Tools to Enhance Software Engineering Education.. CAiSE Workshops, volume 249 of Lecture Notes in Business Information Processing, page 122-128. Springer, (2016)Be Ahead of the Game: Gamification for Inclusive RE., and . REFSQ Workshops, volume 2075 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)What Do Software Architects Think They (Should) Do? - Research in Progress., and . CAiSE Workshops, volume 178 of Lecture Notes in Business Information Processing, page 219-225. Springer, (2014)Ace That Game: Educating Students to Gamified Design Thinking.. STPIS@CAiSE, volume 1604 of CEUR Workshop Proceedings, page 75-82. CEUR-WS.org, (2016)Gamifying Software Development Environments Using Cognitive Principles., and . CAiSE Forum, volume 1367 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2015)Using Distributed Cognition Theory for Analyzing the Deployment Architecture Process., and . CAiSE Workshops, volume 148 of Lecture Notes in Business Information Processing, page 186-191. Springer, (2013)