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Um Estudo Qualitativo sobre Crowdsourcing: Análise da Colaboração na plataforma TopCoder., , , and . CIbSE, page 212-219. Curran Associates, (2018)How developers feel about tools: an investigation on software startup professionals experience with virtual kanban boards., , , and . CHASE@ICSE, page 1-10. IEEE, (2022)Towards Understanding How Software Startups Deal with UX from Customer and User Information., , , , , and . ICSOB, volume 463 of Lecture Notes in Business Information Processing, page 287-303. Springer, (2022)Working in the COVID-19 pandemic: an observational study., , , , and . J. Interact. Syst., 12 (1): 283-293 (November 2021)Competence, Collaboration, and Time Management: Barriers and Recommendations for Crowdworkers., , and . CSI-SE@ICSE, page 9-16. ACM, (2018)Surveying the impacts of COVID-19 on the perceived productivity of Brazilian software developers., , , , , , , , , and . SBES, page 586-595. ACM, (2020)Strategies for Crowdworkers to Overcome Barriers in Competition-based Software Crowdsourcing Development., , , , and . ICSE (Workshops), page 125-128. ACM, (2020)UX work in software startups: A thematic analysis of the literature., , , , , and . Inf. Softw. Technol., (2021)Evaluation of Pedagogical Strategies Based on Socio-Affective Scenarios in a Virtual Learning Environment., , , and . HELMeTO, volume 1779 of Communications in Computer and Information Science, page 626-637. Springer, (2022)The role of platform moderators in software crowdsourcing projects., , and . CHASE@ICSE, page 119-122. IEEE / ACM, (2019)