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Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay., , and . IEEE Trans. Games, 15 (3): 469-482 (September 2023)Ensemble Decision Systems for General Video Game Playing., , , , and . CoRR, (2019)Generating Diverse and Competitive Play-Styles for Strategy Games., , , , and . CoRR, (2021)MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay., and . CoG, page 1-8. IEEE, (2021)Beyond playing to win: Diversifying heuristics for GVGAI., , and . CIG, page 118-125. IEEE, (2017)Using a Team of General AI Algorithms to Assist Game Design and Testing., , and . CIG, page 1-8. IEEE, (2018)Ensemble Decision Systems for General Video Game Playing., , , , and . CoG, page 1-8. IEEE, (2019)Generating Diverse and Competitive Play-Styles for Strategy Games, , , , , and . 2021 IEEE Conference on Games (CoG), page 1-8. (2021)Generating Diverse and Competitive Play-Styles for Strategy Games., , , , , and . CoG, page 1-8. IEEE, (2021)Studying General Agents in Video Games from the Perspective of Player Experience., , , and . AIIDE, page 217-223. AAAI Press, (2020)