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Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team.

, , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 1-16. Springer, (2012)

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Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 1-16. Springer, (2012)Bringing the sport stadium atmosphere to remote fans.. ACM Multimedia, page 1063-1066. ACM, (2013)Enhancing remote live sports experiences through an eyes-free interaction., , and . Mobile HCI, page 65-68. ACM, (2013)A Synchronisation Mechanism based on User Feedback for Second Screen Applications., , , and . MobiQuitous, page 275-276. ICST / ACM, (2015)A location-based multiplayer mobile game to encourage pro-environmental behaviours., , and . Advances in Computer Entertainment Technology, page 31. ACM, (2011)Bet without Looking: Studying Eyes-Free Interaction during Live Sports., , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 581-592. Springer, (2014)In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience., , , , and . Advances in Computer Entertainment, page 6:1-6:11. ACM, (2015)If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts., , , and . Advances in Computer Entertainment, page 15:1-15:8. ACM, (2014)eVision: A Mobile Game to Improve Environmental Awareness., , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 380-391. Springer, (2013)Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content., , , , and . ACE, page 29:1-29:6. ACM, (2016)